Automotive production studio  •  Los Angeles

Premium LA car shoot studio with total control.

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Stage 2  •  21ft hydraulic turntable

Capture every angle in perfect detail.

21 ft
Turntable
360°
Continuous
10x40
Lightbox
Virtual production

Use our LED stage for perfect reflections

Cast real-time ambient lighting and parallax motion directly onto clearcoats and windshields. Capture dynamic driving sequences in-camera for broadcast spots and digital campaigns without process trailers, tow rigs, or closed-road permits.

Car inside the Stage 14 LED volume with a driving plate on the wall
Why LED Volume for automotive?

Total Control Over Every Frame.

Real light.
Real reflections.

The LED wall casts natural light onto talent and props, making it ideal for realistic driving scenes and productions where reflective surfaces are key to make the shot real.

Thunder Studios Stage 14 LED volume wall for virtual production
Any location.
Same day.

Real-time driving plates put any road outside the windows — coast highway, night city, desert two-lane. Swap driving plates between setups without moving the car, the crew or the lighting.

Director monitoring virtual production shoot at Thunder Studios
Final frame on the day.

stYpe RedSpy tracking keeps parallax true as the camera moves, so the agency approves the shot on set rather than waiting weeks for a comp.

On-set filming with LED volume backdrop at Thunder Studios virtual production stage
Location  ·  Long Beach, California

Centrally located.

20434 S. Santa Fe Ave sits between the 710, the 405 and the 110 — crews, clients and freight all reach the lot without crossing the basin.

BURBANKBUR · 40 MINHOLLYWOOD35 MINDOWNTOWN LA25 MINLAX25 MINLONG BEACHLGB · 12 MINPORT OF LA15 MINANAHEIM30 MINIRVINE35 MINTHUNDER STUDIOS
Hover a destination
20 min
From LAX airport
13 acres
Private gated campus
400
On-site parking spaces

Both ports

LA & Long Beach · direct to the gate

Haulers on site

Trailers & mobile units stage inside the fence

Permit-free interiors

Private stages · no street closures

Drive times are typical off-peak estimates — confirm before publishing
Coastline © OpenStreetMap contributors
Anaheim and Irvine plotted at reduced scale
Essentials

Booking FAQ

We know every project is unique, and you might have some questions before getting started.

1
Do we need to build our own Unreal environments?

Not necessarily. You can bring your own assetes or utilize our World Building partners to source, create, and polish assets. We'll cover the right approach during the tech consultation

2
How far in advance do environments need to be ready?

For XR Shoots, we recommend environments finalized and cdelivered to us 4 days before shoot day. For LED Shoots, the day before prelight is enough. This allows time for us to pre-load, tech test and color calibrate before you have a full crew on set.

3
What cameras and lenses work best on Stage 14?

Stage 14 works with virtually all professional cinema cameras, the key is for them to genlock or have global shutter so they can sync to the wall. Lenses with strong native focus breathing can complicate sType tracking — we'll walk through your specific kit on the tech call. Ultra wide lenses typically do not work well.

4
Can Stage 14 be used for live events and streaming?

Yes! Stage 14 is fully broadcast-ready and has been used for live streaming, virtual event backdrops, and hybrid in-person/broadcast experiences — with dedicated fiber, A/V support, and live streaming ready to go.

5
Is Stage 14 bookable for less than a full day?

All stages including Stage 14 are booked on a day-rate basis — 12 hours minimum. Given the technical setup required for XR production, most productions find a full day to be the right minimum regardless. We have a 2 minimum day for XR, and 1 for LED Shoots.

5
What's the fundamental difference vs. green screen?

With green screen, your background is added weeks later in post. With the LED volume, it's live on set — the director sees the final shot in real time, the wall emits actual light onto talent, and you leave shoot day with a dramatically lighter post pipeline.

5
What's the difference  between XR and LED?

The main difference is where and how the environments are run on the wall. XR usually involves building complex Unreal scenes, combined with precision camera tracking and playing live on stage with Unreal Engine. LED does not include camera tracking, as the environments are playback assets and do not contain tracking data. LED can simulate depth and reactivity too, we just can't track it.

Ready when you are
Tell us about the car.

Vehicle, dates and the shot you are after. We will come back with the approach that fits and the stage to do it on.