Booking FAQ
We know every project is unique, and you might have some questions before getting started.
Not necessarily. You can bring your own assetes or utilize our World Building partners to source, create, and polish assets. We'll cover the right approach during the tech consultation
For XR Shoots, we recommend environments finalized and cdelivered to us 4 days before shoot day. For LED Shoots, the day before prelight is enough. This allows time for us to pre-load, tech test and color calibrate before you have a full crew on set.
Stage 14 works with virtually all professional cinema cameras, the key is for them to genlock or have global shutter so they can sync to the wall. Lenses with strong native focus breathing can complicate sType tracking — we'll walk through your specific kit on the tech call. Ultra wide lenses typically do not work well.
Yes! Stage 14 is fully broadcast-ready and has been used for live streaming, virtual event backdrops, and hybrid in-person/broadcast experiences — with dedicated fiber, A/V support, and live streaming ready to go.
All stages including Stage 14 are booked on a day-rate basis — 12 hours minimum. Given the technical setup required for XR production, most productions find a full day to be the right minimum regardless. We have a 2 minimum day for XR, and 1 for LED Shoots.
With green screen, your background is added weeks later in post. With the LED volume, it's live on set — the director sees the final shot in real time, the wall emits actual light onto talent, and you leave shoot day with a dramatically lighter post pipeline.
The main difference is where and how the environments are run on the wall. XR usually involves building complex Unreal scenes, combined with precision camera tracking and playing live on stage with Unreal Engine. LED does not include camera tracking, as the environments are playback assets and do not contain tracking data. LED can simulate depth and reactivity too, we just can't track it.



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