A live event staged at Thunder Studios
Events • long beach, CA

Host it here.

Proven at scale.

See upcoming events →
See upcoming events →
13
Acres
150,000
Sq ft
3,000
Largest room, standing
11
Stages
In-house
Broadcast
25 min
From Hollywood
thunder studios

Live Events

Your entire event on one lot.

We eliminate the friction of multi-vendor events by consolidating the venue, the crew and the broadcast infrastructure on a single 150,000-square-foot lot.
Built for teams staging esports finals, concerts, award shows, product launches and private events, our campus lets your production move from load-in to a blacked-out, rigged and powered room in hours. The broadcast control room, catering, parking and staging remain under one roof, keeping your show in constant motion.
A full house at a live event on a Thunder Studios stage
Event name
[Attendance] · [Room]
What we host

What we host.

Esports & gaming
Brand activations
Corporate & launches
Award shows
Private & gala
Concerts & live music
Esports & gaming
Esports & gaming
Tournament floor, player stations, an audience and a broadcast feed, all in one building. The control room is on site, so the stream does not travel.
An esports awards broadcast staged at Thunder Studios
Brand activations
Build the environment, shoot it, and open the doors to guests in the same space. Content and event on one booking.
A brand activation built on the LED stage at Thunder Studios
Corporate & launches
A room that photographs well, a stage that reads on camera, and scenic that can carry a brand end to end.
A corporate summit staged on a Thunder Studios stage
Award shows
Seated audience, a live cut and a red carpet approach, with dressing rooms and hospitality already in the building.
An awards show audience seated on a Thunder Studios stage
Private & gala
A blank room that becomes whatever the night needs, with catering, bar and parking handled on the campus.
The Backlot at Thunder Studios set up for a private event
Concerts & live music
Grid to hang from, power to run it, and a room that blacks out completely. Load in off the yard rather than off a street.
A live music event in front of a full house at Thunder Studios
How it runs

What is already here.

Drive-in access to a sound stage at Thunder Studios
Load-in
Precision load-in logistics
Load-in happens on the lot with massive staging areas—cutting out the congestion, tight corners, and bottlenecks of street-level venues.
Lighting and rigging on a sound stage at Thunder Studios
Power & AC
Sized to the show
Power and air conditioning are specified per event, so the room is built around your load rather than a fixed house rating.
Catering service prepared on site at Thunder Studios
Catering & bar
Kitchen and bar, in house
Catering, bar service and licensed alcohol are provided on site, so food and beverage is one vendor to deal with instead of three to source and insure.
The Arena at Thunder Studios set up for an audience
Security
Staffed to the door count
Security is sized to your attendance and quoted with the event. A 1,000-plus show comes with four additional guards.
Map of the 13-acre Thunder Studios campus
Parking
Parking on the lot
Attendee and production parking sit on the same 13 acres as the room — no off-site lot to contract, shuttle or sign.
Essentials

Booking FAQ

We know every project is unique, and you might have some questions before getting started.

1
Do we need to build our own Unreal environments?

Not necessarily. You can bring your own assetes or utilize our World Building partners to source, create, and polish assets. We'll cover the right approach during the tech consultation

2
How far in advance do environments need to be ready?

For XR Shoots, we recommend environments finalized and cdelivered to us 4 days before shoot day. For LED Shoots, the day before prelight is enough. This allows time for us to pre-load, tech test and color calibrate before you have a full crew on set.

3
What cameras and lenses work best on Stage 14?

Stage 14 works with virtually all professional cinema cameras, the key is for them to genlock or have global shutter so they can sync to the wall. Lenses with strong native focus breathing can complicate sType tracking — we'll walk through your specific kit on the tech call. Ultra wide lenses typically do not work well.

4
Can Stage 14 be used for live events and streaming?

Yes! Stage 14 is fully broadcast-ready and has been used for live streaming, virtual event backdrops, and hybrid in-person/broadcast experiences — with dedicated fiber, A/V support, and live streaming ready to go.

5
Is Stage 14 bookable for less than a full day?

All stages including Stage 14 are booked on a day-rate basis — 12 hours minimum. Given the technical setup required for XR production, most productions find a full day to be the right minimum regardless. We have a 2 minimum day for XR, and 1 for LED Shoots.

5
What's the fundamental difference vs. green screen?

With green screen, your background is added weeks later in post. With the LED volume, it's live on set — the director sees the final shot in real time, the wall emits actual light onto talent, and you leave shoot day with a dramatically lighter post pipeline.

5
What's the difference  between XR and LED?

The main difference is where and how the environments are run on the wall. XR usually involves building complex Unreal scenes, combined with precision camera tracking and playing live on stage with Unreal Engine. LED does not include camera tracking, as the environments are playback assets and do not contain tracking data. LED can simulate depth and reactivity too, we just can't track it.

Ready when you are
Tell us about the event.

Dates, headcount and what the night has to do. We will come back with the rooms that fit and what it takes to run it.